Game cheats

DVD Extras
Microsoft Xbox 360 Cheat Codes
Microsoft Xbox Cheat Codes
Nintendo 64 (N64)
Nintendo DS Cheat Codes
Nintendo Game Boy (GB)
Nintendo Game Boy Advance (GBA) Cheat Codes
Nintendo GameCube Cheat Codes
Sega Dreamcast (DC)
Sony Playstation 2 (PS2) Cheat Codes
Sony Playstation One (PSX)
Sony PSP Cheat Codes


Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter M » Megaman X: Command Mission - Strategy Guide (Page 05)

Fourtail is nice enough to drop the Red Lotus Saber. Go ahead and cancel any
plans for using Z-Saber+++ or Z-Rapier. This weapon is hands-down the best one
Zero can use, as it initially hits an enemy 3 times for around 3000dmg per hit.
Yes... and it only gets more powerful as your level increases, because it con-
verts all your other stat energy into Attack power. While using it, I suggest
stocking Zero with Stat Plus Force Metals to balance the effects out.
deals roughly 3000 LE of damage per hit (and it hits three times). Go back to the
base now, recharge, and save, then come back to fight Fivetails when you're ready.

-------------------------------------------------------------------------------
[BOSS: FIVETAILS]
Element: Neutral
Attacks: Ultra Thunder, Ultra Fire, Ultra Blizzard, Ultra Giga Thunder, Ultra Giga
         Fire, Ultra Giga Blizzard, Annihilator Hadoken, Rapid Punch, Puncture
         Arrows, Self-Destruct, SOS

Combat Strategy:
================
Fivetails attacks you in a trio again, though they're far weaker than the previous
iterations. However, there is a rhyme and reason to their weakness - every time
you destroy one, another will use SOS and summon a replacement. Add to this the
fact that they'll randomly use Self-Destruct, and you get a major annoyance of a
fight. The trick is to attack each one with normal attacks (I used X Fire and
Black Zero quite a bit, in addition to my regular attacks) until they're almost
all within range of being killed at once. MAKE SURE you activate Axl's Hyper Mode
and use his Bait sub-weapon here to draw any fire from the Fivetails, particularly
their Self-Destruct moves. Once you've beaten them up enough, activate X's Ulti-
mate Armor and blast away with the Nova Strike.
-------------------------------------------------------------------------------

The pattern just goes on and on. Run into the next room, grab items, go back to
Hunter Base and recharge (you will HAVE to for this fight. And if for some reason
you unequipped X's Supra-Force Metal from Fourtails, put it back on for the next
fight - you have a time limit here). After you've rested or whatever, run back
down the long tunnels to challenge Sixtails.

-------------------------------------------------------------------------------
[BOSS: SIXTAILS]
Element: Neutral
Attacks: Ultra Thunder, Ultra Fire, Ultra Blizzard, Ultra Giga Thunder, Ultra Giga
         Fire, Ultra Giga Blizzard, Annihilator Hadoken, Rapid Punch, Puncture
         Arrows

Combat Strategy:
================
Sixtails, thankfully, is a one-boss battle. Be thankful because you have only a
10-turn limit to defeat him. If you took off the SFM-A piece you equipped on X for
the battle with Fourtails, it's a good idea to re-equip it here. You WILL need X
to be able to knock off 100% Nova Strikes every turn he gets. Equipping Zero with
two Generators also helps so he can use Absolute Zero at least once or twice dur-
ing the fight. As long as you attack at high WE levels with X and Zero while keep-
ing Axl in Hyper Mode with Bait activated, you shouldn't have any real problems
taking this one down.
-------------------------------------------------------------------------------

You know the drill by now. Return here to fight Seventails when you're ready.

-------------------------------------------------------------------------------
[BOSS: SEVENTAILS]
Element: Neutral
Attacks: Ultra Thunder, Ultra Fire, Ultra Blizzard, Ultra Giga Thunder, Ultra Giga
         Fire, Ultra Giga Blizzard, Annihilator Hadoken, Rapid Punch, Coercion,
         Puncture Arrows

Combat Strategy:
================
Remember the Belladonnas (or Rafflesian + Bellas if you haven't cleared the Eter-
nal Forest yet)? This fight is similar to the battles against them in that the
two Seventails will get stronger as their turns pass. Therefore, it's imperative
that you blast away as much as humanly possible. This involves the same setup as
before - X with SFM-a + Ultimate Armor, Axl with Hyper Mode + Bait, and Zero using
his second Hyper + Calamitous Arts for an efficient victory. If you find yourself
having to change characters at any point, switch Zero out for Marino, and have
Marino activate Quicksilver so you can score repeated and successive attacks with
her powerful moves. Alternately, Cinnamon's Hyper Mode is also always a good
choice.
-------------------------------------------------------------------------------

Yeah, yeah. Why not check out the Sky Room since you've collected a ton of rare
stuff you couldn't get your grubby little hands on before? Recharge and save while
you're at it, then come back for a slightly easier fight against Eighttails.

-------------------------------------------------------------------------------
[BOSS: EIGHTTAILS]
Element: Neutral
Attacks: Ultra Thunder, Ultra Fire, Ultra Blizzard, Ultra Giga Thunder, Ultra Giga
         Fire, Ultra Giga Blizzard, Annihilator Hadoken, Rapid Punch, Coercion,
         Puncture Arrows, SOS

Combat Strategy:
================
Eighttails is the last of the multiple-enemy fights (the next and final one is
a single Tails enemy), and is a slightly easier version of the fight with Five-
tails. Eighttails still uses SOS to call up backups, so you need to strategically
attack. I mostly unleashed a few rounds of Calamitous Arts and Nova Strikes until
they both eventually died, but if you don't wish to prolong the battle, have X
attack one and Zero attack the other, then use the Nova Strike to finish them both
off at the same time.
-------------------------------------------------------------------------------

The path to Ninetails is surprisingly more rewarding. Two hallways with three
crystals each, then keep going down the tunnel to reach a vending machine holding
the last two figure series (from 1-10). When you've spent your tokens, go back up
and take the path branch to the left to find a room with more items, and your last
battle here with Ninetails. Before battling him, rearrange some Force Metals here
and there. I gave Axl the Manhunter weapon as well as two Neutralizer-30s and one
Neutralizer-20 along with some Supra-Force Metal-B. Equip Zero with the Red Lotus
Saber and give him an LE+500 along with Reboot, then challenge Ninetails.

-------------------------------------------------------------------------------
[BOSS: NINETAILS]
Element: Neutral
Attacks: Ultra Thunder, Ultra Fire, Ultra Blizzard, Ultra Giga Thunder, Ultra Giga
         Fire, Ultra Giga Blizzard, Annihilator Hadoken, Rapid Punch, Coercion,
         Puncture Arrows, Nine Fragments

Combat Strategy:
================
Ninetails is the most powerful of the bunch, and he's certainly not afraid to show
it. If by some random chance he doesn't wipe you out on his opening attack (I
started off with X, Massimo, and Zero for the boosted LE). Hopefully he'll attack
someone with Nine Fragments. In this case, when you reach Massimo, switch him out
with Axl and use his Hyper Mode+Bait to draw Ninetails' attacks. With the other
character, use a Backup on the defeated one, and proceed to build WE for high-
powered Action Triggers. X should still have the Alpha fragment, so unleashing
fully-powered Nova Strikes every time shouldn't be a problem. Use Sub-Tanks if you
need to heal, and break out with Zero's Calamitous Arts when you can inflict some
heavy damage. On Axl's turns, have him use Bait, then fire on Ninetails with the
Manhunter. If you survive and all, you should be able to take Ninetails down in
around 10 or so turns.
-------------------------------------------------------------------------------

Congratulations! You beat all nine of the secret bosses and completed the music
& movie collections (unless you missed some on earlier missions via Deploy-
ment), thus completing another two Challenges! If you haven't done the Eternal
Forest by now, I don't know what you're waiting for - at this point nothing
will be able to come close to bringing you to your knees unless you just get
dumb and forget how to fight. Now about the only thing left is to complete all
the Figure Sets, finish the Deployment missions, and finish forging all your
Force Metals (go for that Monopoly one and give all EXP in battle to one char-
acter). At this point, you can say that you've totally bitched this game.

///////////////////////////////////////////////////////////////////////////////

------------------------
== 9. WEAPONS AND ITEMS:
========================
Each character in the game has a multitude of Main Weapons that they can use,
as well as a host of Sub Weapons. All Main Weapons are unique to their partic-
ular characters, while most of the Sub Weapons are universal (some, like the
Heat Haze, are for one character only). Below you'll find a detailed break-
down of the Main Weapons, Sub Weapons, various Key Items, and the Field and
Battle Items you'll find throughout the quest.
-------------------------------------------------------------------------------

++ 9.1 MAIN WEAPONS
-------------------
The Main Weapons go under each character's "Main Weapon" slot via the "Equip
Weapon" option on the Sub Screen menu. The list goes first by X, then Zero,
Axl, Massimo, Marino, Cinnamon, and finally Spider (remember that Spider's
weapons are useless after Chapter 6, so I wouldn't waste Zenny buying him any
upgrades), and are further divided into weapon "classes".

-----------------------------------------------------------
ABBREVIATION KEY:					  |
-----------------					  |
P - Power (how much damage you can inflict)		  |
A - Armor (how much it can boost your combat protection)  |
S - Shield (how much it can boost your shot protection)   |
W - Weight (how much it decreases your speed)		  |
S *under Unit* - Single (means it targets one enemy)	  |
S *under Att* - Shot-type attack			  |
C - Contact-type attack					  |
-----------------------------------------------------------

A) X's Weapons
==============
 X-BUSTER (P: 10 | A: 5 | S: 5 | W: 8) - X's starting weapon
  [Unit: S | Att: S]
 X-BUSTER MKII (P: 30 | A: 12 | S: 12 | W: 12) - Weapon Shop (Ch. 4)
  [Unit: S | Att: S]
 X-BUSTER MKIII (P: 110 | A: 30 | S: 30 | W: 20) - Dropped by Cannon Driver
  [Unit: S | Att: S]

 GUARD BUSTER (P: 12 | A: 10 | S: 10 | W: 16) - Dropped by Hippopressor
  [Unit: S | Att: S]
 GUARD BUSTER MKII (P: 20 | A: 18 | S: 18 | W: 20) - Weapon Shop (Ch. 5)
  [Unit: S | Att: S]
 GUARD BUSTER MKIII (P: 60 | A: 30 | S: 30 | W: 26) - Weapon Shop (Ch. 9)
  [Unit: S | Att: S]

 SCOPE BUSTER (P: 20 | A: 9 | S: 9 | W: 9) - Weapon Shop (Ch. 3)
  [Unit: S | Att: S; High hit rate; Critical strike +4%]
 SCOPE BUSTER MKII (P: 43 | A: 17 | S: 17 | W: 13) - Weapon Shop (Ch. 7)
  [Unit: S | Att: S; High hit rate; Critical strike +4%]

 LIMIT BUSTER (P: 53 | A: 16 | S: 16 | W: 16) - Weapon Shop (Ch. 8)
  [Unit: S | Att: S; Rarely deals finishing blow]
 LIMIT BUSTER MKII (P: 96 | A: 24 | S: 24 | W: 20) - Dropped by Red Hubcap
  [Unit: S | Att: S; Rarely deals finishing blow]

 FIRE BUSTER (P: 15 | A: 7 | S: 7 | W: 9) - Cumin's Weapon Shop (Ch. 2)
  [Unit: S | Att: Fire S]
 FIRE BUSTER MKII (P: 37 | A: 14 | S: 14 | W: 10) - Dropped by Mach Jentra
  [Unit: S | Att: Fire S]
 FIRE BUSTER MKIII (P: 80 | A: 23 | S: 23 | W: 13) - Weapon Shop (Ch. 10)
  [Unit: S | Att: Fire S]

 ICE BUSTER (P: 22 | A: 10 | S: 10 | W: 11) - Dropped by Silver Horn
  [Unit: S | Att: Water S]
 ICE BUSTER MKII (P: 39 | A: 14 | S: 14 | W: 12) - Weapon Shop (Ch. 6)
  [Unit: S | Att: Water S]
 ICE BUSTER MKIII (P: 83 | A: 23 | S: 23 | W: 16) - Weapon Shop (Ch. 10)
  [Unit: S | Att: Water S]

 THUNDER BUSTER (P: 18 | A: 9 | S: 9 | W: 10) - Dropped by Wild Jango
  [Unit: S | Att: Thunder S]
 THUNDER BUSTER MKII (P: 38 | A: 15 | S: 15 | W: 12) - Weapon Shop (Ch. 6)
  [Unit: S | Att: Thunder S]
 THUNDER BUSTER MKIII (P: 81 | A: 25 | S: 25 | W: 16) - Weapon Shop (Ch. 10)
  [Unit: S | Att: Thunder S]

 GATLING BUSTER (P: 15 | A: 5 | S: 5 | W: 22) - Steal from Killer Mantis
  [Unit: S | Att: 8-hit S; Hit ratio -30%]
 GATLING BUSTER II (P: 20 | A: 8 | S: 8 | W: 23) - Melda Ore Plant item
  [Unit: S | Att: 8-hit S; Hit ratio -30%]

 AERO BUSTER (P: 34 | A: 1 | S: 1 | W: 2) - Ulfat Factory item crystal
  [Unit: S | Att: S; C/S evasion +5%]
 AERO BUSTER MKII (P: 72 | A: 3 | S: 3 | W: 5) - Weapon Shop (after Ch. 8)
  [Unit: S | Att: S; C/S evasion +5%]

 BRAVE BUSTER (P: 80 | A: 20 | S: 20 | W: 24) - Steal from Metaroid
  [Unit: S | Att: S; Higher damage taken deals more damage]
 TURBO BUSTER (P: 90 | A: 10 | S: 10 | W: 0) - Cumin's Secret Shop
  [Unit: S | Att: S; Higher WE deals more damage]


B) Zero's Weapons
=================
 Z-SABER (P: 2 | A: 5 | S: 4 | W: 8) - Zero's starting weapon
  [Unit: S | Att: 2-hit C attack]
 Z-SABER+ (P: 10 | A: 12 | S: 10 | W: 11) - Norm. Weapon in Ch. 5
  [Unit: S | Att: 2-hit C attack]
 Z-SABER++ (P: 24 | A: 17 | S: 15 | W: 13) - Weapon Shop (Ch. 8)
  [Unit: S | Att: 2-hit C attack]
 Z-SABER+++ (P: 50 | A: 30 | S: 25 | W: 25) - Grave Ruins Base item
  [Unit: S | Att: 2-hit C attack]

 Z-ICHIMONJI (P: 60 | A: 20 | S: 25 | W: 9) - Dropped by Shadow
  [Unit: S | Att: 2-hit C attack;

« Previous Page 

© Images and original information are copyrighted by EL-Manuals.com 2007. This fansite is built and maintained by Alastria since 01/30/2007